Sunday, 20 November 2011

Yay Minecraft 1.0!

Minecraft 1.0 is here, and I want to start a new map! The "old" MASSIVE map, is available to download here. The server will be offline until further notice. Hopefully I'll have something organised tonight but the latest it will be back up is tomorrow.

On the new map, I'm planning to have a very long road. This road will connect as many peoples houses or "bases" as possible, and have a tunnel underneath for safe travel. This might not sound amazing, but I think it will really help bring people together a bit more. If you'd like to extend the road yourself, feel free. Of course you don't have to stay near the road, you could just run off (again) and make whatever you like far away. On that note, I'd like to point out some rules of the new map, which either didn't exist on the prievious one, or that nobody listened to *grumpy face*.
  • No griefing. This includes stealing, burning, you know, nasty stuff.
  • No flying structures. This includes being supported by 1x1 towers in a corner. If you want to make something tall, give it some big supporting legs so it doesn't look retarded.
  • If you REALLY want to make a flying structure, like a UFO or balloon, prove to me your amazing at building first, AND build it miles away.
  • No building near the spawn point (at least 50 blocks) ARGH NETHERACK NO.
  • No cheating. If want lots of diamonds or whatever easily, don't use a see through texture pack, just go and play creative mode.
  • Put signs everywhere so we know what belongs to who. 
  • Don't build next to someones house without asking them first. If they're not online use the chat page of this blog and/or leave some signs up on their house.
  • You can claim spaces by puttings a fence or cobble wall around them, but you can't claim whole ravines or caves. That being said, be considerate, don't mine directly under someones house or in their mines.
One more rule, if your going to make a structure out of ONLY cobble, it better be the most beautiful, eye-meltingly good structure ever. Here's a couple I made:

Read this too.
The "official" currency on the server will be GOLD COINS (nuggets) just like FREAKING MARIO. 9 "coins" makes an ingot, and 9 ingots makes a block. Yes you can change between the 3 with a crafting table. You don't have to use this system, you can trade in sheep if you like, but I'd like to encourage everyone who wants to sell stuff regularly to put their prices in this shiny system. Here's a picture I tried to take of what the currency looks like in my texture pack. Everything kept rolling off the tabe because I have no hand eye coordination and gold is slippery.

Well done for reading this far, now for the important whitelist-related bit.
The server whitelist has gotten rather full, there's about 40 people on it. To make things simple, I'm going to REMOVE EVERYONE FROM IT DUN DUN DUUUUN. However, if you leave a comment here (or contact me by magic banana or other means), stating your in game-name, I'll check it against the current whitelist, and add you again. Simple.

If you leave a comment saying: "WTF I was removed from the whitelist, what is going on!!!1!", then you won't be added. No offence, but you should read more.

EDIT: A few people will be left on the whitelist actually, so don't comment here until you've tried to connect AFTER I've made the next blog post which will be shouting about how the server is up again.

Monday, 10 October 2011

The Server

Update:
The current "temporary" map, is now our new permanent map! This changed after hearing that Minecraft 1.9 might not be released for a long time :(

The spawn protection area on this new map is huge, this is to discourage people from dying, and to stop people building near spawn (which I did actually ask everyone not do to before..)

The old map got corrupted.
I don't know how, why, if it's Mojangs or Herobrines fault, but it just won't work. If requested I will spend some time making the previous map available for download. I have also upped the number of backups kept for future maps to several days worth rather than just the last couple, in an attempt to stop things like this happening.

I have started a new map, which after some discussion, we have decided will be pure survival, just like the last one, with the same "don't steal", "don't build anything ugly", and "don't cheat" rules (which not enough people were following, but I've been polishing my ban-hammer so watch out).

This new map will be replaced when Minecraft 1.9 comes out, which should be released sometime near the 18th. This is not an excuse to cheat or do anything stupid, but it could be a reason to not play on the server for a while if your a bit grumpy. Hopefully after 1.9 the map will not have to be changed for.. a long long time.

To prove that 1.9 is going to be worth updating the map for, here's a -slightly unrelated- dragon that Notch is making:

Monday, 26 September 2011

Burncustard's Automatic Egg Conversion Unit (AECU) (Broken since Minecraft 1.0)

Apparently killing baby chickens is inhumane, so this device no longer works :(
That being said, some elements of the design can still probably be used to help make other chicken farming machines.

Are you one of those people, who has eggs, to make chickens, to make eggs, to make chickens?

Yes?! Well then, I have something for you, to help control the amount of eggs you have!

No?! Well, you might want to become one of those people after seeing what I've made!

The contraption I have designed takes eggs, and in return gives you feathers and COOKED chicken meat (or edible SMEPU conversion byproduct as Hans Lemurson would say.) Please don't call the RSPCA.

Sorry about the lack of commentary in the video, I might add it and/or do a "how to" at a later date.

Cooking Conversion

The idea of shooting eggs from a dispencer, into the block above a fire, came from AmazedStream and his video on the subject. Big thanks to him for realizing this. I tried many other ways of immolating chickens, but was unsuccessful creating anything vastly different and any better.

Why fire?
Thermal Conversion Fluid (i.e. lava), kills chickens nearly instantly, and destroys anything that is dropped. Even if you try to drop items through a very thin bit of lava and then into water, they are still destroyed. Fire on the other hand, has the ability to ignite chickens, without doing a huge amount of damage at once. Chickens also try to avoid fire when possible, so the two flaming sections in my design "funnel" the chickens down onto the trapdoor.

Escapees?
Unfortunately, my design is not 100% efficient. A small amount of chickens manage to avoid ignition. I have done a large amount of testing (over 2000 eggs), and I have come to the conclusion that around 2% of chickens escape their firey fate. I'm not sure what causes this mishap, or how to solve it. Personally I don't think it's too much of a big deal, as 2% is such a low amount, and it doesn't cause any malfunctions.

Dealing with escapees
I believe that this sort of animal to meat conversion (but with pigs), may have created Pigmen. Therefore, to avoid the rapid evolution of Zombie Chickenmen - which would undoubtly be far more hostile and cunning than Pigmen - all escapees must be euthanized with ruthless efficiency. There is an access door on the back of my design which allows this to manually take place. I considered adding some sort of lava chicken remover, but I think the design is complex enough already.

Test results
Each test used 576 (an inventory full) of eggs, which if the "1 out of 8 eggs becomes a chicken" theory is to be believed, should be about 72 chickens. All meat is cooked. These results are the same as the ones shown in the video.
Run 1
Meat      = 88
Feathers  = 89
Escapees  =  2
Run 2
Meat      = 74
Feathers  = 75
Escapees  =  1
Run 3
Meat      = 73
Feathers  = 74
Escapees  =  1
Run 4
Meat      = 75
Feathers  = 75
Escapees  =  2
Totals
Eggs      = 2304
Chickens* =  288
Meat      =  310
Feathers  =  313
Escapees  =    6
Escapee%**=    1.94

*Predicted amount of chickens. Actual chicken count must be higher (310 at least) because each chicken can only drop 1 meat. This may be to do with the fact that -very- rarely, an egg can spawn 4 chickens.

** Escapee percent is based upon assuming 310 chickens appeared in the trap. Yes, the figure in the video is "wrong"; it uses the number or Predicted chickens rather than number of actual chickens.

Special thanks goes to Hans Lemurson and his thread about accumulating arrows.